Visar inlägg med etikett Design. Visa alla inlägg
Visar inlägg med etikett Design. Visa alla inlägg

2011-10-06

LEGO® Life of George

2011-07-05

Card Speaker


Card Speaker från IDEA INTERNATIONAL. Finns att köpa via A+ Store


Källa: [via]

2011-06-01

Phil Hansens senaste



Se mer av Phil Hansens arbeten här

2011-05-17

F5 Re:Play Fest, av Physalia Studio



"“Happy” was the theme we were given by the organizers for this year's F5 Re:Play Fest, held in April in NYC, to create this edition's pieces, probably the hardest thing to convey in any artistic expression. After a good deal of introspection, and teaming up with awesome motion graphics artist Gerardo del Hierro, we decided that happy wasn't happy for Physalia unless pliers, microchips and a bit of soldering were involved, and with this idea we resolved to create the happiest machine Physalia has built to date."
Physalia Studio

2011-05-07

Raspberry Pi - the £15 computer



Läs mer om projektet (eller bidra) här

2011-04-08

Fuji FinePix X100

 Fuji FinePix X100

Källa: [via]

2011-03-05

Boardwalk Table


Boardwalk Table, skapat av det New York-baserade designerföretaget Uhuru. Kostnad: $14,000

2011-03-04

Before I die


Installation av Candy Chang skapat tillsammans med Civic Center

Fler bilder



Källa: [via]

2011-02-28

Kupu Coffe Scoop


Kupu, designad av Teemu Karhunen och du hittar den (+påse) hos Finnish Design Shop ($26.00)


Källa [via]

Trash Me, av Victor Vetterlein


Trash me, av New York-baserade produktdesignern Victor Vetterlein

http://www.victorvetterlein.com


Källa [via]

Child's Play, av Yusuke Suzuki























Fotografen Yusuke Suzuki har skapat madrassen/sängen/lekmattan Child's Play, som i sin tur har formen som en gigantisk bok. På dagen är det en perfekt lekplats, och på natten en stor säng. Allt man behöver göra för att byta miljö är att vända blad.

Källa [via]

2011-02-25

Paula Antonelli: What makes good design?

"You know what makes good design is one of the biggest questions and one of the hardest questions to answer. Sometimes people ask us, “How do you decide to put an object in the collection of MOMA?” because you know it’s a small collection. It’s not huge. It’s about 4,000 objects. You can talk about anything you want – form, function, all of these different equations that have been usually . . . you know that have been given the world as possible definitions. But the truth is this. It’s a very complex recipe. The world has become more complex, and you can’t anymore have an equation with just two variables. There’s like, you know, it’s a differential equation with many variables. What I can tell you as one of the litmus tests is think if this object were not on earth. Would it be a pity? Would you miss it? I tell you that’s really interesting because it really helps. Sometimes objects are not immediately functional. They’re not to be sat upon, or to be used to eat, or to be used to turn on the volume. Sometimes objects just deliver emotions or are just part of your life. That’s also enough. You know the moment an object seems necessary, then you can move on to judge if it’s beautiful, if it works well, if it wastes energy. Those are all considerations. But the idea of necessity or good addition to the world really usually works."

Källa: Swissmiss